# Changelog

## [0.8.0] - 2026-01-09
### Added
- Game waits for player to hit start
- Game restarts after player dies

## [0.7.1] - 2025-12-20
### Fixed
- Build output latest.json format changes

## [0.7.0] - 2025-12-14
### Added
- New graphics for enemy, bullets, and player

## [0.6.1] - 2025-12-14
### Added
- Alternate enemy colour on each wave.

## [0.6.0] - 2025-12-13
### Fixed
- Bad CHR ROM size.

## [0.5.0] - 2025-08-16
### Added
- Enemy wave system

## [0.4.0] - 2025-08-13
### Added
- Player lives system

## [0.3.0] - 2025-08-06
### Added
- Palette generation from GIF tileset using closest NES colors
- Enemy bullets destroy player

## [0.2.0] - 2025-08-05
### Added
- Enemy bullet logic implementation
  - No player collision with enemy bullets yet
- Memory usage analysis script

## [0.1.0] - 2025-08-04
### Added
- Bullet collision detection logic
- MIT license
- Latest.json metadata file to dist

### Changed
- Updated VS Code commands

## [0.0.2] - 2025-08-02
### Fixed
- Do not let enemies go off screen on the right.

## [0.0.1] - 2025-08-02
- Do not display leftmost 8 pixels.
- Make enemy formation move fully to the edge of the screen.

## [0.0.0] - 2025-08-02
- Initial release.
